Disquieted

An action game set in Naples, a world distorted by shadows and anxiety. Take control of Connie, fight with a dynamic system of dashes, parries, air attacks, and combos, and uncover what lies beneath the city and within your mind.

The Core (Napoli di Sotto) is not a place, but an open wound.

Sloping streets like sliding memories, suspended buildings, demons that take the form of the fears you try to ignore.

Connie moves here, on a journey that is as much physical as it is mental.

Disquieted is an action game where rhythm, impact, and mobility are everything.

Each area of ​​the Core presents Connie with new creatures, new paths, and new combat possibilities.

Napoli, on the other hand, leaves room for storytelling: the houseboat, Connie's routine, the Musician who guides her, and the fragments of a past that continues to demand a hearing.

The core of the game is the combat system, fast and responsive, built on:

  • simple attacks and combos

  • aerial attacks

  • high-mobility dashes

  • a parry that reverses the inertia of the fight

Other techniques are coming: directional attacks, charged attacks, ranged attacks, and dash attacks will further deepen the system.

The Core wants to crush you.

Don't fall down.

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