Zildo was the janitor. The last human standing before the robots took over everything.
He didn't take it well.
Exjanitor is a top-down roguelite where building your loadout means choosing your own chaos. Every powerup you equip demands Power Down Chips — drawbacks you pick, stack, and control. Holes opening in the floor right where you're headed. Trains crossing the map at the worst possible moment. Bigger enemies closing in. You decide. You're in charge.

But here's where it gets good: stack more chips than a powerup needs and it hits Overcharge. Double shot becomes quadruple. Quadruple becomes twelve. The more you take on, the more unhinged it gets — and the question isn't if you'll go too far, it's when.
Every run is different. Every build is yours. The game doesn't tell you what to do — you figure out what works, what breaks, and why you should've stopped two chips ago.
Multiple characters with completely different playstyles
Dozens of powerups and chips to combine, stack, and watch implode
Pick up trash along the way and turn junk into the combo that saves (or destroys) your run
Bullet-spraying bosses that will make you question every decision you've ever made
Unlockables, global leaderboards, and more than enough reasons to run it back

