Chasing Nebula

Future world experiences an alien invasion, but enough survive to carry on. You're just another freelance captain, who gets recruited for another mission. You prepare to guide your newly appointed crew, but little do you know about the true intentions of this adventure you got into...

Future world experiences a parasite-like alien invasion, but enough survive to carry on. Although the rules have changed, as most people perspective on life and death was heavily impacted by the fear of new-found threat. You're just a regular freelance captain living in this post-invasion world, who gets recruited for what looks like another regular escort mission. You prepare to guide your newly appointed crew through all the dangers, as the path seem to lead through territories where parasite activity is still being surveyed, but little do you know about the true intentions of this adventure you, and the whole crew, got themselves into...

Features:

  • A story to experience where player gets to make multiple decisions (unheard of);
  • Your choices matter - over 20 different endings to achieve (hopefully all achievable);
  • Reaction based combat where you have to be fast with your buttons (difficulty tested with robots who definitely weren't auto hitting everything);
  • Including some strategy and ship management that could have a big impact on your battles (it's not like I did bad job while balancing items or anything... b-baka...);
  • And most importantly - no puns! (I think... half the dialogs were written at 4am)
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